In this collaborative content, I, along with an alumnus, @whydiv, invite all my library and information science friends to learn a little about gamification in libraries.
So, let’s take a look at the following infographic.
References:
Haasio, A., Madge, O.-L., & Harviainen, J. T. (2021). Games, Gamification, and Libraries. In New Trends and Challenges in Information Science and Information Seeking Behavior (Vol. 193, pp. 127–137). Springer International Publishing. https://doi.org/10.1007/978-3-030-68466-2
#undip #ilpus #ilpusundip #library #libraryman #libraryscience
Library alumni/practitioners who want to share their expertise or knowledge related to library and information science can DM me 👋.


